@incollection{, A8EAD2426D55D5AB582976876920A237 , author={{CarlosBaum} and {CleciMaraschin}}, journal={{Global Journal of Computer Science and Technology}}, journal={{GJCST}}0975-41720975-435010.34257/gjcst, address={Cambridge, United States}, publisher={Global Journals Organisation}1441319 } @book{b0, , title={{(Orgs.). The videogame theory reader 2}} , author={{ DArsenault } and { BPerron }} , editor={Perron, B. and Wolf, M. J. P.} , year={2009} , publisher={Routledge} , address={New York} , note={In the Frame of the Magic Cycle} } @book{b1, , title={{The rhetoric of video games. The ecology of games: Connecting youth, games, and learning}} , author={{ IBogost }} , year={2008} } @book{b2, , title={{Replay : the history of videogames}} , author={{ TDonovan }} , year={2010} East Sussex, England: Yellow Ant } @book{b3, , title={{Gaming : essays on algorithmic culture}} , author={{ ARGalloway }} , year={2006} , publisher={University of Minnesota Press} , address={Minneapolis} } @book{b4, , title={{What videogames have to teach us about learning and literacy}} , author={{ JPGee }} , year={2007} , publisher={Palgrave Macmillan} , address={New York} } @book{b5, , title={{Videogames and Embodiment. Games and Culture}} , author={{ JPGee }} , year={2008} } @book{b6, , title={{Mind and media : the effects of television, videogames, and computers}} , author={{ PMGreenfield }} , year={1984} , publisher={Harvard University Press} , address={Cambridge, Mass} } @incollection{b7, , title={{Your Second Selves Player-Designed Avatars}} , author={{ YBKafai } and { DAFields } and { MSCook }} , journal={{Games and culture}} 5 1 , year={2010} } @incollection{b8, , title={{Player character engagement in computer games}} , author={{ PLankoski }} , journal={{Games and Culture}} 6 4 , year={2011} } @book{b9, , title={{}} , author={{ BLatour }} , year={2001} , note={Esperança de pandora, A. Beuru, SP: EDUSC} } @book{b10, , title={{How to Talk About the Body? The Normative Dimension of Science Studies. Body & Society, v}} , author={{ BLatour }} , year={2004} 10 } @book{b11, , title={{Reassembling the social : an introduction to actor-network-theory}} , author={{ BLatour }} , year={2005a} , publisher={Oxford University Press} , address={New York} } @incollection{b12, , title={{Jamais fomos modernos ensaio de antropologia simétrica}} , author={{ BLatour }} , journal={{RJ: Editora}} 34 , year={2005b} , note={Rio de Janeiro} } @incollection{b13, , title={{Learning Company}} , booktitle={{Softkey Multimedia Inc.; Eidos Interactive}} Cambridge, MA , year={1998} , note={Tomb Raider} } @book{b14, , title={{SoftKey ; EIDOS Interactive}} San Francisco, CA , publisher={Learning Co} } @book{b15, , title={{A inteligência coletiva : por uma antropologia do ciberespaço. Tradução Luiz Paulo Rouanet}} , author={{ PLevy }} , year={1998} , publisher={Edições Loyola} , address={São Paulo} } @book{b16, , title={{As tecnologias da inteligência o futuro do pensamento na era da informática}} , author={{ PLevy }} , year={2004} } @book{b17, , title={{}} , author={{ Tradução Carlos Irineu DaCosta }} 34 , address={Rio de Janeiro} } @book{b18, , title={{Mind at play : the psychology of videogames}} , author={{ GRLoftus } and { EFLoftus }} , year={1983} , publisher={Basic Books} , address={New York, NY} } @book{b19, , author={{ JNewman }} , title={{Videogames. London; New York: Routledge}} , year={2004} } @book{b20, , title={{Videogame spaces : image, play, and structure in 3D game worlds}} , author={{ MNitsche }} , year={2008} , publisher={MIT Press} , address={Cambridge, Mass} } @book{b21, , title={{Educating the fighter: buttonmashing, seeing, being. On the Horizon}} , author={{ KDSquire }} , editor={Squire, K. D.} , year={2005. 2005} 13 , note={Educating the fighter: buttonmashing, seeing, being. On the Horizon} } @book{b22, , title={{From Content to Context: Videogames as Designed Experience. Educational Researcher, v}} , author={{ KDSquire }} , year={2006} 35 } @book{b23, , title={{Why Game (Culture) Studies Now? Games and Culture}} , author={{ CASteinkuehler }} , year={2006. 1 jan} } @book{b24, , title={{Cognition and literacy in massively multiplayer online games. Handbook of research on new literacies}} , author={{ CASteinkuehler }} , year={2008} } @book{b25, , title={{Homo ludens: o jôgo como elemento da cultura}} , author={{ JHuizinga }} , year={1971} Editora da Universidade de S. Paulo, Editora Perspectiva } @book{b26, , title={{}} , author={{ IId Software }} , year={2003} , publisher={Activision} , address={Irvine, CA} } @incollection{b27, , title={{The orange box}} , booktitle={{Id Software ; Distributed by Activision. 26. VALVE}} Bellevue, Wash , year={2007} } @incollection{b28, , title={{I Play Therefore I Am Sid Meier's Civilization, Turn-Based Strategy Games and the Cogito}} , author={{ GAVoorhees }} , journal={{Games and Culture}} 4 3 , year={2009} } @book{b29, , title={{The videogame theory reader}} , author={{ MJ PWolf } and { BPerron }} , year={2003} , publisher={Routledge} , address={New York; London} }