Design and Development of English Learning Facebook Application based on Platform as a Service (PaaS) by using Smart Gamification

Authors

  • Md. Mahmudul Hasan

  • Md. Mahmudul Hasan

  • Md. Mahmudul Hasan

Keywords:

gamification, facebook, paas, social media, virtual world, gaming, english learning

Abstract

Social networking sites like Facebook are not just an element of passing time but a platform for learning as well. The goal of this paper is to show the effectiveness of a Facebook application named 201C;Wishdom201D; to teach English language based on cloud platform. This application tries to introduce English language in an authentic and communicative manner to the students, where they have to assume different roles (i.e. avatar) to achieve a particular goal. For that purpose they communicate with the other avatar and participate in several quizzes. This study shows the performance of a group of students who played 201C;Wishdom201D; game and take a quiz as a part of their assessment. Their performance has been presented to show their success rate in learning English. The performance of the application is also measured based on Facebook Graph API. In addition, platform as a service (PaaS) of cloud computing from Heroku has been integrated to host the application and its compatibility is checked in this study.

How to Cite

Md. Mahmudul Hasan, Md. Mahmudul Hasan, & Md. Mahmudul Hasan. (2013). Design and Development of English Learning Facebook Application based on Platform as a Service (PaaS) by using Smart Gamification. Global Journal of Computer Science and Technology, 13(E16), 47–55. Retrieved from https://computerresearch.org/index.php/computer/article/view/15

Design and Development of English Learning Facebook Application based on Platform as a Service (PaaS) by using Smart Gamification

Published

2013-12-15