@incollection{, A786CB7A6C92D6348C6062DC9017BF0F , author={{Md. MahmudulHasan} and {Md. MahmudulHasan} and {Md. MahmudulHasan} and {Daffodil International University, BRAC University}}, journal={{Global Journal of Computer Science and Technology}}, journal={{GJCST}}0975-41720975-435010.34257/gjcst, address={Cambridge, United States}, publisher={Global Journals Organisation}13164755 } @incollection{b0, , title={{The benefits of Facebook "friends:" Social capital and college students' use of online social network sites}} , author={{ NBEllison } and { CSteinfield } and { CLampe }} , journal={{Journal of Computer-Mediated Communication}} , year={2007} } @book{b1, , title={{Games as teaching tool for teaching English to the speakers of other language.Simulation and gaming}} , author={{ HGaudart }} , year={1999} 30 , note={_Fun_Possible_Selves_and_Experiential_Learning_i n_Massively_Multiplayer_Online_Games_(MMOGs). pdf} } @book{b2, , title={{Games and foreign language teaching}} , author={{ MMacedonia }} 10.1111/j.0268-2141.2005.00377.x , year={2005} 20 Support for Learning } @incollection{b3, , title={{An analysis of socioemotional and task communication in online multiplayer video games}} , author={{ JPena } and { JHancock }} , journal={{Communication research}} 33 1 , year={2006} } @book{b4, , title={{Second Life and task-based learning}} , author={{ RSadler } and { UNurukhamedov }} , year={2008. March} , address={San Francisco, CA} , note={Paper presented at CALICO annual conference} } @book{b5, , title={{Network-based language teaching: Concept and practice}} , author={{ MWarschuer } and { RKern }} , year={2000} , publisher={Cambridge University press} , address={Cambridge} } @book{b6, , title={{}} , author={{ DZheng } and { NLi } and { YZhao }} , year={2008. March} } @book{b7, , title={{Learning Chinese in Second Life Chinese language school. Paper presented at CALICO Annual Coference}} , address={San Francisco, CA} } @incollection{b8, , title={{HappyMovie: A Facebook Application for Recommending Movies to Groups}} , author={{ LaraQuijano } and { -Sanchez } and { JuanARecio-Garcia } and { BelenDiaz-Agudo }} , booktitle={{23rd IEEE International Conference on Tools with Artificial Intelligence}} , year={2011} } @book{b9, , title={{Familiars: Representing Facebook Users? Social Behaviour through a Reflective Playful Experience}} , author={{ BenKirman } and { EvaFerrari } and { ShaunLawson } and { JonathanFreeman } and { JaneLessiter } and { ConorLinehan }} , year={2009} , publisher={ACE} } @book{b10, , title={{}} , author={{ Wordox Game }} , year={2013} , note={at 12:30 am} } @book{b11, , title={{words with friends accessed on 12 July at 12:35 am}} , note={Words with friends} } @incollection{b12, , title={{From game design elements to gamefulness: Designing gamification}} , author={{ SebastianDeterding } and { DanDixon } and { RillaKhaled } and { LennartNacke }} , booktitle={{Proceedings of MindTrek}} MindTrek , year={2011} } @incollection{b13, , title={{Player types and gamification}} , author={{ DanDixon }} , booktitle={{Proceedings of the CHI 2011 Workshop on Gamification}} the CHI 2011 Workshop on Gamification , year={2011} } @book{b14, , title={{Heroku application platform}} , year={2013} 30 } @incollection{b15, , title={{Poking facebook: characterization of osn applications}} , author={{ MGjoka } and { MSirivianos } and { AMarkopoulou } and { XYang }} , booktitle={{WOSP '08: Proceedings of the first workshop on Online social networks}} New York, NY, USA , publisher={ACM} , year={2008} }