@incollection{, 1679D34F8A2864E76243BADBC77238AF , author={{Mohd.Saifuzzaman} and {SamiaNawshin} and {Mohd.Saifuzzaman} and {Daffodil International University}}, journal={{Global Journal of Computer Science and Technology}}, journal={{GJCST}}0975-41720975-435010.34257/gjcst, address={Cambridge, United States}, publisher={Global Journals Organisation}1821724 } @incollection{b0, , title={{Designing and Creating a Game Installation}} , author={{ MWhitby }} 10.1007/s40869-017-0039-2 , journal={{The Computer Games Journal}} 6 3 , year={2017} } @incollection{b1, , title={{Game design & programming concentration within the computer science curriculum}} , author={{ RColeman } and { MKrembs } and { ALabouseur } and { JWeir }} 10.1145/1047124.1047514 , journal={{ACM SIGCSE Bulletin}} 37 1 , year={2005} } @incollection{b2, , title={{The Design and Development of Serious Games Using Iterative Evaluation}} , author={{ CSymborski } and { MBarton } and { MMQuinn } and { JHKorris } and { KSKassam } and { CKMorewedge }} 10.1177/1555412016673262 , journal={{SAGE Journals: Games and Culture}} 12 3 , year={2017} } @book{b3, , title={{Computer Game and Simulation Programming)}} , author={{ MSethi }} 10.1109/ICVR.2007 , year={2008} , note={Game Programming for Teens} } @incollection{b4, , title={{Balancing Play and Formal Training in the Design of Serious Games}} , author={{ RMMartey } and { JSGalley } and { AShaw } and { BMckernan } and { TSaulnier } and { EMclaren } and { MRhodes } and { JFolkestad } and { SMTaylor } and { KKenski } and { BClegg } and { TStrzalkowski }} , journal={{SAGE Journals: Games and Culture}} 12 3 , year={2016} } @incollection{b5, , title={{Improving patient motivation in game development for motor deficit rehabilitation}} , author={{ EFlores } and { GTobon } and { ECavallaro } and { FICavallaro } and { JCPerry } and { TKeller }} , booktitle={{ACE '08 Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology}} , year={2008} } @incollection{b6, , title={{Game Design in Virtual Reality Systems for Stroke Rehabilitation}} , author={{ DGoude } and { SBjörk } and { MRydmark }} , journal={{Stud Health Technol. and Inform}} 125 , year={2007} } @incollection{b7, , title={{The Rehabilitation Gaming System: a Virtual Reality Based System for the Evaluation and Rehabilitation of Motor Deficits}} , author={{ MSCameirao } and { SBBadia } and { LZimmerli } and { EDOller } and { PF M JVerschure }} 10.1109/ICVR.2007.4362125 , journal={{Virtual Rehabilitation}} , year={2007. 2007. September 27-29} } @incollection{b8, , title={{The use of computer games as an educational tool: Identification of appropriate game types and game elements}} , author={{ AAmory } and { KNaicker } and { JVincent } and { CAdams }} doi:10.11 11/1467-8535.00121 , journal={{British Journal of Educational Technology}} 30 4 , year={1999} } @incollection{b9, , title={{A Game-based learning system for improving student's learning effectiveness in system analysis course}} , author={{ CHCheng } and { CHo Su }} 10.1016/j.sbspro.2011.12.122 , journal={{Procedia -Social and Behavioral Sciences}} 31 , year={2012} } @incollection{b10, , title={{Designing Games for Moral Learning and Knowledge Building}} , author={{ KSchrier }} 10.1177/1555412017711514 , booktitle={{SAGE Journals: Games and Culture}} , year={2017} } @incollection{b11, , title={{Educational Video Game Design: A Review of the Literature}} , author={{ MJDondlinger }} , journal={{Journal of Applied Educational Technology}} 4 1 , year={2007} } @incollection{b12, , title={{Teaching software engineering by means of computer-game development: Challenges and opportunities}} , author={{ NECagiltay }} , booktitle={{Fig. 11: Save & Exit}} , year={2007} 38 } @incollection{b13, , title={{Lessons Learned About Serious Game Design and Development}} , author={{ TStrzalkowski } and { CSymborski }} 10.1177/1555412016673524 , journal={{SAGE Journals: Games and Culture}} 12 3 , year={2016} } @incollection{b14, , title={{AI for game production}} , author={{ MORiedl } and { AZook }} , booktitle={{Computational Intelligence in Games (CIG), IEEE Conference}} , year={2013} } @incollection{b15, , title={{Interactive storytelling: A player modelling approach}} , author={{ DThue } and { VBulitko } and { MSpetch } and { EWasylishen }} , booktitle={{3rd AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment}} , year={2007} } @book{b16, , title={{Game Analytics}} , editor={ MEl-Nasr ADrachen ACanossa } London , publisher={Springer} , year={2013} } @incollection{b17, , title={{Using sequential observations to model and predict player behavior}} , author={{ BHarrison } and { DLRoberts }} , booktitle={{6th International Conference on the Foundations of Digital Games}} , year={2011} } @incollection{b18, , title={{AI-based game design patterns}} , author={{ Treanor }} , booktitle={{10th International Conference on the Foundations of Digital Games}} , year={2015} 19 } @book{b19, , author={{ MPEladhari }} , title={{{{AI}-Based} Game Design: Enabling New Playable Experiences}} , year={2011} } @incollection{b20, , title={{An Overview of Computational Cocreative Pretend Play with a Human}} , author={{ BMagerko } and { JPermar } and { MJacob } and { MComerford } and { JSmith }} , booktitle={{Proceedings of the Playful Characters workshop at the Fourteenth Annual Conference on Intelligent Virtual Agents}} the Playful Characters workshop at the Fourteenth Annual Conference on Intelligent Virtual Agents , year={2014. 2014} } @incollection{b21, , title={{Design and Implementation of Shologuti: A Rural Game of Bangladesh}} , author={{ NSamia } and { MSaifuzzaman } and { MAbdullah Al Mamun } and { MMuzahid }} 10.5120/ijca2017 , journal={{on International Journal of Computer Applications}} 176 8 , year={2017} }