The current literature shows the existing curriculum models are unable to meet the needs of the today’s dynamic and complex education as the society is more open, diverse, multidimensional, fluid and more problematical. A generic curriculum model is proposed for all types of computer degree programs. The proposed model defines five meta-processes, a flexible structure for hidden and formal curriculum, and innovative ideas for branding and capstone project. Taking a futuristic approach and keeping an eye on the emerging needs of today’s knowledge driven society, the proposed model aims to transform students into valuable plug-n-play knowledge workers equipped with up-to-date knowledge, marketable skills, valuable competencies, unique expertise, globally compatible dispositions and culturally and professionally acceptable values. Through introducing competencies, expertise and dispositions among threshold standards we have given a new starting point for curriculum experts to extend the virtual boundaries of teaching-learning environment from classrooms to work-place environments. The proposed model not only meets the existing needs of the core computing disciplines but also accommodate the implications of newly emerging disciplines. Its flexible structure allows both institutions and faculty to decorate it according to their requirements.