Mobile ad hoc networks will aim to provide services to the wireless network without depending on any fixed infrastructure There are basically two approaches to motivate players: 1) by denying service to misbehaving players by means of a reputation mechanism or 2) by remunerating honest players, using for example a micropayment scheme. In these works, malicious players are modelled as never cooperative, without any further sophistication, since their main focus was discouraging selfish players. There is no degree of selfishness that can approximate the behaviour of malicious players. This work will focus on multi-attacker collusion in the regular/malicious player game. The Proposed System also model the regular/malicious player game as a multistage dynamic Bayesian signalling game to find the optimal strategy of regular and malicious players. Apart from that utility function, degree of selfishness of a player and degree of uncertainty are also considered.