Rubikas Cube Application for Android Mobile Phones with Addressing Android Operating System Problems
Keywords:
Rubik2019;s Cube, Android Operating System, Problems
Abstract
Android Smart phones enable a new, rich user experience in pervasive computing, but their hardware is still very limited in terms of computation, memory, and energy reserves, thus limiting potential applications. In this paper, we are dealing with battery drain problems and stack overflow problems of android mobile phones. For that we are going to develop Rubik2019;s cube game application. We will test this app on several mobile phones of same configuration and of different manufacturer i.e. Samsung, Motorola, HTC, Sony Ericson, Micromax. In this research we will measure the performance of our app and will conclude about some parameters of Android Operating System i.e. heap utilization, power consumption, smooth and faster execution which will give meaningful information to reveal or solve or address Android Operating System problems in a detailed manner.
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Published
2012-05-15
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Copyright (c) 2012 Authors and Global Journals Private Limited
This work is licensed under a Creative Commons Attribution 4.0 International License.