Android Smart phones enable a new, rich user experience in pervasive computing, but their hardware is still very limited in terms of computation, memory, and energy reserves, thus limiting potential applications. In this paper, we are dealing with battery drain problems and stack overflow problems of android mobile phones. For that we are going to develop Rubik’s cube game application. We will test this app on several mobile phones of same configuration and of different manufacturer i.e. Samsung, Motorola, HTC, Sony Ericson, Micromax. In this research we will measure the performance of our app and will conclude about some parameters of Android Operating System i.e. heap utilization, power consumption, smooth and faster execution which will give meaningful information to reveal or solve or address Android Operating System problems in a detailed manner.

How to Cite
AMAR CHANGDEO GADEKAR, AMIT UTTAMRAO JAGTAP, AMIT JUGMANDAR KUNCHALAS, ARPITA JADHAV, Dr.. Rubik’s Cube Application for Android Mobile Phones with Addressing Android Operating System Problems. Global Journal of Computer Science and Technology, [S.l.], apr. 2012. ISSN 0975-4172. Available at: <https://computerresearch.org/index.php/computer/article/view/540>. Date accessed: 18 jan. 2021.