Articulations and Translations: Decentralizing Action in the Videogame

Authors

  • Carlos Baum

  • Cleci Maraschin

Keywords:

articulation, translation, actor-network theory, cognition, player character

Abstract

This study explores the relation between cognition and videogame Player Character It uses the procedural rhetoric as its main approach understanding the activity of playing through its inner processes The relation playercharacter- game often appears described in terms of representation and identification We however suggest that some concepts by Bruno Latour such as articulation and translation describe this relationship more accurately They allow for a decentralization of a supposed origin of action be it from the subject be it from the machine A less dichotomic way to describe such relation is presented at last allowing us to think the playing experience as capable of reconfiguring both game and player

How to Cite

Carlos Baum, & Cleci Maraschin. (2014). Articulations and Translations: Decentralizing Action in the Videogame. Global Journal of Computer Science and Technology, 14(G4), 13–19. Retrieved from https://computerresearch.org/index.php/computer/article/view/1106

Articulations and Translations: Decentralizing Action in the Videogame

Published

2014-07-15